class M41AAttachment extends KFWeaponAttachment;

defaultproperties
{
     mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
//   mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
     MovementAnims(0)="JogF_M4203"
     MovementAnims(1)="JogB_M4203"
     MovementAnims(2)="JogL_M4203"
     MovementAnims(3)="JogR_M4203"
     TurnLeftAnim="TurnL_M4203"
     TurnRightAnim="TurnR_M4203"
     CrouchAnims(0)="CHWalkF_M4203"
     CrouchAnims(1)="CHWalkB_M4203"
     CrouchAnims(2)="CHWalkL_M4203"
     CrouchAnims(3)="CHWalkR_M4203"
     WalkAnims(0)="WalkF_M4203"
     WalkAnims(1)="WalkB_M4203"
     WalkAnims(2)="WalkL_M4203"
     WalkAnims(3)="WalkR_M4203"
     CrouchTurnRightAnim="CH_TurnR_M4203"
     CrouchTurnLeftAnim="CH_TurnL_M4203"
     IdleCrouchAnim="CHIdle_M4203"
     IdleWeaponAnim="Idle_M4203"
     IdleRestAnim="Idle_M4203"
     IdleChatAnim="Idle_M4203"
     IdleHeavyAnim="Idle_M4203"
     IdleRifleAnim="Idle_M4203"
     FireAnims(0)="Fire_M4203"
     FireAnims(1)="Fire_M4203"
     FireAnims(2)="Fire_M4203"
     FireAnims(3)="Fire_M4203"
     FireAltAnims(0)="Reload_Secondary_M4203"
     FireAltAnims(1)="Reload_Secondary_M4203"
     FireAltAnims(2)="Reload_Secondary_M4203"
     FireAltAnims(3)="Reload_Secondary_M4203"
     FireCrouchAnims(0)="CHFire_M4203"
     FireCrouchAnims(1)="CHFire_M4203"
     FireCrouchAnims(2)="CHFire_M4203"
     FireCrouchAnims(3)="CHFire_M4203"
     FireCrouchAltAnims(0)="Reload_Secondary_M4203"
     FireCrouchAltAnims(1)="Reload_Secondary_M4203"
     FireCrouchAltAnims(2)="Reload_Secondary_M4203"
     FireCrouchAltAnims(3)="Reload_Secondary_M4203"
     HitAnims(0)="HitF_M4203"
     HitAnims(1)="HitB_M4203"
     HitAnims(2)="HitL_M4203"
     HitAnims(3)="HitR_M4203"
     PostFireBlendStandAnim="Blend_M4203"
     PostFireBlendCrouchAnim="CHBlend_M4203"
     bRapidFire=True
     bAltRapidFire=True
     SplashEffect=Class'ROEffects.BulletSplashEmitter'
     CullDistance=5000.000000
     Mesh=SkeletalMesh'AliensKFWeapons_A.M41APulseRifle3RD'
}
